Lead Vehicle Artist

• Lead team in modeling, UV mapping and texturing vehicles for AAA video games
• Supervise production and ensure that it fits technical constraints
• Establish project schedules and workflow
• Evaluate performance of artists within production team
• Ensure deliverables are completed according to schedule
• Provide overall quality control of projects
• Maintain communication within team and with client

• Knowledge of Substance, 3ds Max, Maya, Photoshop CS6, Zbrush, Marmoset
• 3-5 years of video game industry experience and at least 1 shipped AAA title
• Excellent leadership skills and production schedule management skills
• Passion for video games and vehicles