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Mostly composed of motor vehicles enthusiasts, Aptitude X since 2015 is exclusively dedicated to the creation of 3D vehicles and motorsports assets. From 2D/3D artists to producers, our team is exclusively composed of passionate or experimented people from the automotive and motorsports worlds. We cover all aspects of the 3D vehicles creation, from the concept arts to the manufacturer approval process of licensed vehicles.

What we do

Realistic Cars

Our team is building AAA quality vehicles for any Mobile/PC/Game Consoles game. Those cars featured highly optimized geometries, mobile dedicated shaders and lower geometry levels of details.

Fully detailed Interiors

Depending of the project, we create fully detailed interiors and engines compartments. The interiors generally have 2 swappable levels of details, some animated parts and an animated driver characters.

GT & Rally Cars

The GT Racing and Rally cars vehicles we create for games generally feature a geometry of about 100k triangles with 2 to 4 lower levels of detail. They also feature interiors as well as car body dirt and damages shaders.


Even if most of our 3D production is based on licensed models, we also create concept artworks for fantasy vehicles or realistic original vehicles.

Animations and customization

Our team can create animated and interactive parts such as doors, suspensions, steering wheels, hoods, car trunks or retractable roof tops. We also provide to game developers customization items like car stickers and alternative body parts.

Manufacturer approval

We have developed an expertise in assisting our partners to get approval for their licensed vehicles by providing the documentation needed by the manufacturers.

Our team

Antoine Carre
founder and CEO

Antoine has acquired over 20 years of business management skills in the video game industry. During this time, he has built and maintained a solid reputation among game developers and publishers by providing services that meet their needs and bring success to their product.
Since founding AptitudeX in 2012, Antoine is dedicated more than ever to the video game industry and continues to find innovative ways to contribute toward its development and future successes.

Juan Li, MBA
studio manager

Juan puts emphasis on progress tracking and workflow design to ensure that deadlines and quality standards are met for each of our vehicles.
Juan has a long history with both sides of the outsourcing relationship. She fully understands the issues and challenges required for an outsourced project to succeed, like the importance of delivering assets on time, within scope and budget.

Our clients

Open positions in our studio in Montreal

Lead Vehicle Artist

• Lead team in modeling, UV mapping and texturing vehicles for AAA video games
• Supervise production and ensure that it fits technical constraints
• Establish project schedules and workflow
• Evaluate performance of artists within production team
• Ensure deliverables are completed according to schedule
• Provide overall quality control of projects
• Maintain communication within team and with client

• Knowledge of Substance, 3ds Max, Maya, Photoshop CS6, Zbrush, Marmoset
• 3-5 years of video game industry experience and at least 1 shipped AAA title
• Excellent leadership skills and production schedule management skills
• Passion for video games and vehicles

3D Artist Intern (Environment/Vehicle)

• Model in-game assets based on concepts, 3D mock-ups and art direction specifications
• Create hard surface or organic environment models and texturing
• Uphold the art direction defined by the Art Director
• Conform to the production pipelines, conventions and processes, and memory constraints as defined by the team lead environment artist and technical artists
• Help define & maintain the art style of games
• Identify and solve development issues both aesthetically and technically

• Current student
• Required knowledge: 3ds Max / Substance
• Asset: Maya / Unreal Engine / Photoshop / ZBrush
• Experience in modeling and texturing environments, props, or characters
• Rendering and real time shader development awareness
• Perfect understanding of composition, color, value and form as it relates to both classic art for and gameplay visuals
• Understand 3D pipeline and process as it relates to game development
• Excellent problem solving ability
• Passion for video games and game development technologies

3D Vehicle Artist

• Provide modeling, UV mapping and texturing vehicles for AAA video games
• Respect technical constraints, production process and schedule of deliverables
• Work closely with other members of production team

• Knowledge of Substance, 3ds Max, Maya, Photoshop CS6, Zbrush
• Good sense of vehicle proportion
• 1-2 years of video game industry experience
• Ability to learn quickly
• Passion for video games and vehicles


+1 514 432-0032
2030 bvld Pie-IX #301
Montreal H1V 2C8